We offer a variety of custom professional development training in 3D printing, Arduino, wearable tech, and more. We offer consulting services at your site to train you on your equipment so that you know exactly what you are doing, and occasional classes with our collaborators.
We teach the following classes online, hosted by LERN Network (click one of the links below for more information):
We authored the following courses for Lynda.com and LinkedIn Learning:
If you're a Teacher of the Visually Impaired, watch the recording of our webinar for Perkins School for the Blind: 3D Printing: What's Realistic for TVIs
This summer, we will be teaching a class based on our Hacker Calculus project for 12- to 14-year-olds at IEA in Pasadena.
Custom in-person training:
We offer a variety of custom training in 3D printing, Arduino, wearable tech, and more. We can work with you to develop custom professional development for your staff, or we can start with one of the following:
Intro to 3D Printing (2 session, 2 hours each)
This course covers the basics of 3D printing workflow for consumer-level 3D printers. We will walk through several free or open source 3D computer aided design (CAD) programs, and teach you about software options to take CAD files and turn them into the types of files that are used by common 3D printers.
3D Printed Science Projects (1 session, 2 hours)
Our books, 3D Printed Science Projects volumes 1 and 2 use the OpenSCAD programming language to develop 3D printable models. This class walks through the process of using the free, open source OpenSCAD program, and then goes through how to use and modify selected models from the books. Volume 1 discusses Math functions, Light and other waves, Gravity, Airfoils, Simple Machines, Plants and Their Ecosystems, Molecules, and Trusses. Volume 2's topics include Geology, Snow and Ice, Doppler and Mach, Moment of Inertia, Probability, Digital Logic, and Gravitational Waves. The models are available open source for noncommercial purposes.
We also can provide training in various technologies needed by teachers coaching robotics teams or starting electronics or coding classes.